Tuesday, 19 June 2007

..and so it begins!

Update: now you can add your comments without being registered - what a crappy default setting that was. :)

Yep yep. So we are making our first Xbox360 demo ever. It will hopefully be entered into the demo competition at Assembly (Summer) 2007, but time will tell. :)

So - who are "we" you might ask? Well, we don't really have a name yet, but the crew consist of the following people:
Svok with a the coolest cap ever (and a known demoscene symbol on the wall)

I guess we can't really say that the demo we are trying to make will rock your world, but we'll see what we come up with. :) So far, XNA has shown itself to be quite a different from the way we are used to work. Our initial reactions after the first lines of code are as follows:
  • It's really a no-brainer to start working with XNA
  • ..but once things get complex, XNA gets cumbersome
  • The asset management system is annoying
  • Not allowing the use of MP3 or other well-know formats is really annoying
  • Syncing and timing might be a challenge
  • The 360 is powerful as hell so we might go overboard on the math :)
Kmk and Svok discussing the various limitations of XNA

Well, that's it for the first post - be sure to check out the blogs of other people working on their first Xbox360-demos for Assembly - Synesthetics and Hedelmae.

Until next update.. toodles! (..and read up on the demoscene if you don't know what it is or why we are working on this project)

Signed,
All of us

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