Another day, another demo-making session. So far we have been focusing on learning about XNA and re-writing things that we already had in OpenGL (re-doing old stuff sure is fun!), but today we actually managed to load an object and show it on screen.
We are still battling with the different formats and exporting from Maya, but as this next picture shows; at least primitive, non-animated shapes gets gobbled up by the Xbox360 withouth much fuzz. :) FBX looks like the winning format for us btw, we just hope that it still works when we try more advanced models and textures. It's usually around that time that things start to go wrong. There is nothing like a rotation error or b0rked UV-coordinates five minutes before the competition deadline.
We also nagged another coder enough that he agreed to write some lines. He is keen on computer graphics, so his help is greatly appreciated. We won't tell you who he is though - you'll have to wait for the very end of the credits scroller to find out :)
In other news:
Am has left for his vacation, so we won't get any support from him for two weeks, which is a little sad, but at least he left us with some test-objects and graphics to work with. It will be "EA-style crunchtime" for him when he returns. He can blame himself for that. ;)
Svok is leaving for his vacation in a week, and he too will be gone for two weeks. Poor Kmk and "The Unnamed Coder" who will have to pick up the slack when he is gone.
It looks like Gloom will be doing a second demo to Assembly, but in the Mobile demo category. As the greatest of rappers keep telling us; mo' demos, mo' problems. Oh, and he's also going on a vacation in a few weeks. ;)
If you have tips or want to get in touch with us, just use the comment feature. We'll be back with more later on.
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