Another day, another demo-making session. So far we have been focusing on learning about XNA and re-writing things that we already had in OpenGL (re-doing old stuff sure is fun!), but today we actually managed to load an object and show it on screen.
Gasp! Progress!
We are still battling with the different formats and exporting from Maya, but as this next picture shows; at least primitive, non-animated shapes gets gobbled up by the Xbox360 withouth much fuzz. :) FBX looks like the winning format for us btw, we just hope that it still works when we try more advanced models and textures. It's usually around that time that things start to go wrong. There is nothing like a rotation error or b0rked UV-coordinates five minutes before the competition deadline.
We also nagged another coder enough that he agreed to write some lines. He is keen on computer graphics, so his help is greatly appreciated. We won't tell you who he is though - you'll have to wait for the very end of the credits scroller to find out :)
In other news:
Am has left for his vacation, so we won't get any support from him for two weeks, which is a little sad, but at least he left us with some test-objects and graphics to work with. It will be "EA-style crunchtime" for him when he returns. He can blame himself for that. ;)
Svok is leaving for his vacation in a week, and he too will be gone for two weeks. Poor Kmk and "The Unnamed Coder" who will have to pick up the slack when he is gone.
It looks like Gloom will be doing a second demo to Assembly, but in the Mobile demo category. As the greatest of rappers keep telling us; mo' demos, mo' problems. Oh, and he's also going on a vacation in a few weeks. ;)
If you have tips or want to get in touch with us, just use the comment feature. We'll be back with more later on.
Signed,
All of us
Tuesday, 26 June 2007
Friday, 22 June 2007
Picking a style
So the coding has begun, and while Kmk and Svok are focusing on getting a decent framework up and running (you know, the boring stuff :), me and Am are able to look into the fun part - pick a musical and visual style for the demo.
Am has a really unique and fantastic visual style, and the whole team really wants to "tap into" that creative energy to bring something new to our "look department" (if there ever was such a thing :)
Music-wise, I have a couple of tracks in the pipeline that might fit the demo, but we need to get more effect and gfx-ideas hammered down before I choose which track to go forward with. I do think that no matter which of the tracks we end up using, it will be a good one.
This was a little friday-night filler - more XNA and coder-specific stuff will follow.
Promise. :)
Signed,
Gloom
Am has a really unique and fantastic visual style, and the whole team really wants to "tap into" that creative energy to bring something new to our "look department" (if there ever was such a thing :)
Music-wise, I have a couple of tracks in the pipeline that might fit the demo, but we need to get more effect and gfx-ideas hammered down before I choose which track to go forward with. I do think that no matter which of the tracks we end up using, it will be a good one.
This was a little friday-night filler - more XNA and coder-specific stuff will follow.
Promise. :)
Signed,
Gloom
Tuesday, 19 June 2007
..and so it begins!
Update: now you can add your comments without being registered - what a crappy default setting that was. :)
Yep yep. So we are making our first Xbox360 demo ever. It will hopefully be entered into the demo competition at Assembly (Summer) 2007, but time will tell. :)
So - who are "we" you might ask? Well, we don't really have a name yet, but the crew consist of the following people:
Until next update.. toodles! (..and read up on the demoscene if you don't know what it is or why we are working on this project)
Signed,
All of us
Yep yep. So we are making our first Xbox360 demo ever. It will hopefully be entered into the demo competition at Assembly (Summer) 2007, but time will tell. :)
So - who are "we" you might ask? Well, we don't really have a name yet, but the crew consist of the following people:
- Svok / Portal Process (code)
- Kmk (code)
- Gloom / Excess (design and music)
- Am / Excess (graphics and 3d)
- It's really a no-brainer to start working with XNA
- ..but once things get complex, XNA gets cumbersome
- The asset management system is annoying
- Not allowing the use of MP3 or other well-know formats is really annoying
- Syncing and timing might be a challenge
- The 360 is powerful as hell so we might go overboard on the math :)
Until next update.. toodles! (..and read up on the demoscene if you don't know what it is or why we are working on this project)
Signed,
All of us
Subscribe to:
Posts (Atom)